Welcome![Sign In][Sign Up]
Location:
Search - 3D DirectX

Search list

[Game ProgramAdvanced 3D Game Programming With Directx 9.0 (Source Code).zip

Description: DirectX9.0 3D游戏编程
Platform: | Size: 8494904 | Author: | Hits:

[VC/MFCIntroduction to 3D Game Programming with DirectX 9.0

Description:

介绍DirectX 9.0 的3D游戏开发指南.


Platform: | Size: 4363962 | Author: idseex | Hits:

[DirextXAdvanced Animation with DirectX (source code)

Description: Advanced Animation with DirectX 书的配套代码,详细讲解了用DricetX9 制作高级3D动画,对游戏开发者有帮助。-DirectX Advanced Animation with the matching code, detailed account of DricetX9 produced using advanced 3D animation, game developers to help.
Platform: | Size: 22491786 | Author: 易南阳 | Hits:

[Other resourceAdvanced-3D-Game-Programming-with-DirectX-9.0scr.r

Description: Advanced 3D Game Programming with DirectX 9.0 一书的源代码-Advanced 3D Game Programming with DirectX 9.01 books source codes
Platform: | Size: 2155442 | Author: PanYupin | Hits:

[Other resourceDirectX-9-3Dtuxingchengxusheji

Description: DirectX 9 3D图形程序设计 本书着重阐述了用DirectX 9进行3维图形设计的技术。对于进行游戏设计的编程人员,计算机动画工作者,计算机,电子学科学生来说,是非常理想的学习和参考资料。 <>涉及的内容包括:基础3维图形座标变换,利用DirectX进行位图操作,顶点渲染,光照,纹理映射,阴影,雾化等。并且阐述了DirectX 9最新也是最强的特性:可编程顶点渲染和像素渲染。通过DirectX 9提供的可编程语言,游戏设计者可以很方便地更改3维变换和光照渲染方法,在个人电脑上实时演示具有电影动画品质的3维图形。本书由浅入深,带领读者使用DirectX 9设计出高品质的3维游戏。随书附带的CD包括了本书每一章节内容的范例和源程序,具有极高的使用价值。
Platform: | Size: 5602619 | Author: 张敏 | Hits:

[Other resourceIntroduction.to.3D.Game.Programing.using.DX.9.0.ra

Description: 该书介绍了基于directx 9.0的交互式三维图形程序设计,重点介绍了利用direct3D技术开发三维游戏的有关技术和方法。
Platform: | Size: 4873325 | Author: ZHANG | Hits:

[Other resourceDirectX

Description: 3D游戏程序设计入门(DirectX9.0),是游戏入门的基础教程,包含教程和全部的源代码
Platform: | Size: 7436595 | Author: 余超 | Hits:

[Other resourcePlyViewer(DirectX)

Description: 3D mesh model view, with directx 9.0 and another with openGL, you can compare the differences between them
Platform: | Size: 3586309 | Author: 吕雪梅 | Hits:

[Game ProgramDIRECTX.9.0.3D

Description: DIRECTX.9.0.3D游戏开发编程基础Inroduction.to.3D.GAME.Programming.with.DirectX.9.0-DIRECTX.9.0.3D Game Development Programming Inroduction.to.3D.GAME.Programming.with.DirectX.9.0
Platform: | Size: 5945344 | Author: 拉拉 | Hits:

[DirextX3d-directx

Description: directx 9.0 游戏教程 英文版的。看看吧, 很不错-directx 9.0 games tutorials in English. See it, very good
Platform: | Size: 5382144 | Author: roti | Hits:

[OpenGL programIntroduction.to.3D.Game.Programming2

Description: 龙书第二版,里面主要讲了是shader编程,并且里面的例子很好,适合初学shader编程的同学-Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach is awesome. The examples in this book is pretty good, and fit for shader beginners.
Platform: | Size: 6616064 | Author: caohongfei | Hits:

[DirextXDirectX

Description: 在WPF环境中实现directx的3D应用,是一个非常初级的例子。-This software have come true a directx 3d application in the wpf platfrom. You can learn it when you beginning in the learning.
Platform: | Size: 14031872 | Author: 王瑜 | Hits:

[VC/MFC(Inroduction.to.3D.DirectX.9.0)

Description: 龙书。主要介绍如何使用DirectX 9.0开发交互式3D图形程序,重点是游戏开发。全书首先介绍了必要的数学工具,然后讲解了相关的3D概念。其他主题几乎涵盖了Direct3D中的所有基本运算,例如图元的绘制、光照、纹理、Alpha融合、模板,以及如何使用Direct3D实现游戏中所需的技术。介绍顶定点着色器和像素着色器的章节(包含了效果框架和新的高级着色语言的内容)对这些关键运算进行了较为集中的讨论。-Dragon Book. Describes how to use DirectX 9.0 for developing interactive 3D graphics program, focusing on game development. The book introduces the necessary mathematical tools, and then explain the concepts related to 3D. Other topics covered almost all of the basic operations in Direct3D, such as pixel mapping, light, texture, Alpha integration, templates, and how to use Direct3D technology needed to achieve the game. Introduction top spot shaders and pixel shaders chapters (includes results framework and a new high-level shading language content) for these critical operations for a more focused discussion.
Platform: | Size: 26108928 | Author: yangtianxiong | Hits:

[DirextXdirectx.9.0.3dgame

Description: 有用的directX9.0, game 3D 遊戲(Windows directX 9.0 3D game)
Platform: | Size: 26200064 | Author: winnie474019 | Hits:

[Books3D.Game.Engine.Programming

Description: 3D Game Engine Programming PDF
Platform: | Size: 6255616 | Author: razor1911 | Hits:

[DirextXReal Time 3D Terrain Engines Using C++ and DX9

Description: Book: Real-Time 3D Terrain Engines Using C++ and DirectX 9 Author: Greg Snook Editorial: Charles River Media 1 edition (June 2003)
Platform: | Size: 5032960 | Author: NeonGE | Hits:

[DirextXDirectX+10+3D游戏编程入门

Description: DirectX+10+3D游戏编程入门 这本书的pdf版(pdf for DirectX+10+3D)
Platform: | Size: 8736768 | Author: 一海千寻 | Hits:

[Windows Develop3D数学基础 图形与游戏开发

Description: 龙书,介绍使用DirectX进行图形编程(It is a book talk about how to use DirectX to programing)
Platform: | Size: 13811712 | Author: 穆晗 | Hits:

[Game ProgramIntroduction to 3D Game Programming with DX9

Description: Introduction to 3D Game Programming with DirectX 9.0
Platform: | Size: 4364288 | Author: GG_666 | Hits:

[3D Graphic3D Game

Description: 这是一本介绍 Direct3D 10 交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D 与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为 3 个主要部分。第 I 部分讲解了贯穿全书的数学工具。第 II 部分涵盖了 基本的 Direct3D 编程技术,比如初始化、定义 3D 几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第 III 部分主要是运用 Direct3D 实现一些 有趣的技术和特殊效果,比如使用网格、地形渲染、拾取、粒子系统、环境贴图映射、法线 贴图映射、阴影和渲染到纹理.(Introduction to 3D Game Programming with DirectX 10)
Platform: | Size: 6572032 | Author: dyh | Hits:
« 1 2 3 45 6 7 8 9 10 ... 39 »

CodeBus www.codebus.net